PALLO A game created by Edd Biddulph for MSX2 Note: Requires FM-PAC or compatible. ROM size: 48K, RAM requirement: 16K The objective of this game is to get the red ball to the goal in as few strokes as you can. The goal is marked by a chequered flag. You can use as many strokes as you want. There are fifteen levels in the game. Controls: * At the title screen, press spacebar to start the game or F1 to enter a password. The password for a level is the name of the level, displayed on the status bar at the bottom of the screen. * During the game, use the left or right arrow keys to set a direction to kick the ball in. You can also use the down arrow key to turn the direction upwards. * To kick the ball press and hold spacebar and then release it. The length of time that you hold down the spacebar for determines the strength with which the ball is kicked. * Hold ctrl and press left or right to nudge the kick direction by one unit. * Hold shift and press up or down to take a look around the level. * You can also press F3 to restart a level, or F2 to go back to the title screen. Changelog: 03/09/2024 * First release 08/09/2024 * Reduced appearance of garbage frames * Added backspace support to password screen * Improved the rotation of the rotating cube * Made automatic scrolling go faster * Added down arrow key control for kick direction Credits: * Game designed and programmed, and graphics created, by Edd Biddulph - https://fizzer.neocities.org/ * mig68000 font created by Zingot Games - https://opengameart.org/content/bitmap-font-pack * Broadway Rag, Pineapple Rag, and Peacherine Rag composed by Scott Joplin - https://en.wikipedia.org/wiki/Scott_Joplin * Assembled with the Glass Z80 assembler by Laurens Holst - https://www.grauw.nl/projects/glass/ * Tested and debugged in the openMSX emulator - https://openmsx.org/ * Tested on SX|2 MSX FPGA and FM-PAK from 8bits4ever - https://www.8bits4ever.net/